Mecha

369 – Last Shooting with Grant

Two mechsuits stare one another down at the end of a long, brutal conflict. The winners and losers of the war have been decided. But in its own way, that makes this ultimate battle even more crucial to both sides… Continue reading →

Posted by Admin in Actual Play

327 – NOVA with Quinn Murphy

In the years since the sun exploded, humanity has struggled to find and keep its light. Locked in massive tower cities, protected only by our exosuit Sparks, it can be easy to feel isolated. But remember… we’re never truly alone out there.

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Posted by Admin in Actual Play

273 – DIRE-004 with Christine Carmack

Two mech pilots, trapped in the cockpit of their war machine, staring down an endless army of alien eldritch horrors. There is no escape. There is no hope for survival. There is only time, and secrets, and hopefully understanding.

The countdown clock starts: 6 minutes… 5 minutes 59 seconds… 5 minutes 58 seconds… Continue reading →

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224 – Breakup on Re-Entry with Taylor LaBresh

Humanity reaches ever toward the stars, though there are some who demand we keep our feet solidly on Earth’s crust. In this future we reach into Heaven and kill our gods. In their place we build Mecha, unbelievably large mobile suits, capable of inflicting grievous harm. These monsters of war require pilots, but not everyone can handle the strenuous neural load required to move these divine robots. Mecha pilots must be intense, dramatic, and most importantly, secret. The first generation of Mecha pilots were all killed in their sleep, slaughtered by both opposing factions in a wash of interstellar blood. You are one of the Second Generation, Mecha pilots who keep your roles hidden from the world and from those you love. Continue reading →

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11 – Tears Of A Machine With Jared Axelrod

Life has changed in the wake of the Mayzor assault on earth, and the terrible arrival of the 100-foot Magnas robots. Cities lie in ruin. Society in shambles. And our only hope lies in the teenaged pilots of the SAInts, living weapons psychically linked to a pilot. Can Ratt, one of these teens, balance his personal life with his duty to the cause? Continue reading →

Posted by Admin in Actual Play