Designer as Guest

348 – Pine Shallows with Peter Eijk

There’s a new exhibit in the Pine Shallows aquarium. It’s bigger than your usual fish. More bipedal than your usual fish. And a whole lot more talkative than your usual fish. … And it doesn’t seem to especially want to be an “exhibit.” Continue reading →

Posted by Admin in Actual Play

347 – Here We Used to Fly with Kurt Refling

Tomorrow, this theme park gets torn down for another set of waterfront condos, identical to all the other sets of waterfront condos. Tonight, though, it’s the sight of our childhoods, and our memories, and our last stand. Continue reading →

Posted by Admin in Actual Play

346 – Absurdia with Quinn Majeski

In a town beset on all sides by arcane bureaucracy, sentient machines, maniacal PTAs, malevolent garden flora, and the occasional cosmic horror, the real scariest thing remains as always… reality TV.

Continue reading →

Posted by Admin in Actual Play

342 – Apocalypse Keys with Rae Nedjadi

At a DIVISION testing facility deep in the icy wastes, the voices of the apocalypse veer closer and closer. Someone needs to investigate why, and hopefully, close the Door of Power and avert the End of Days. And you know what they say…

When you need to stop a monster, sometimes a monster is your best asset. Continue reading →

Posted by Admin in Actual Play

341 – Prism with Whitney Delaglio

Deep beneath the waves, something stirs. Something ancient and eldritch has risen from the lowest points of the water, swirling with the dead and the lost. Now it bears down on the undersea kingdoms above… unless two unlikely heroes can find a way to send it back home. Continue reading →

Posted by Admin in Actual Play

340 – Going Rogue 2E with Jess Levine

War, real actual war, changes you. Or, in the case of Intelligence officer Torch Saflam, war reveals to you who you really were from the start. This is his story. It is not a story of heroism. Continue reading →

Posted by Admin in Actual Play

339 – Ithaca in the Cards with Aaron Lim

The target: Priceless artifacts, pulled from the surreal dreamscapes that live inside the world’s greatest paintings. The crew: An elite group of magical thieves trained in passing through the rift. The problem: Someone betrayed the group, and now everyone needs to get home safe. Continue reading →

Posted by Admin in Actual Play