Adventure

Exotic locales, sweeping drama, new experiences, etc.

103 – Past, Personas, and Prophecy with Hunter Fox

Surrounded on all sides by conflict and turmoil, nestled in a quiet valley in the shadow in a great fort, sits the town of Oasis. A haven for the weak and tired, beset on all sides but guarded by two hardened warriors. But what happens when the threat to Oasis comes from within? Continue reading →

Posted by Admin in Actual Play

99 – GM-less Apocalypse World with Brandon Leon-Gambetta

It has been months since Randy “The Warthog” Hogg, displaced traveler from the far-off planet “Earth,” and Sir Darian, the noble mouse knight, dove through a portal into parts unknown. They have found themselves in a post-apocalyptic desert, surrounded by a psychic maelstrom, monstrous biker bandits, and power-hungry tech survivalists.

It’s Mad Max as heck, and it’s rad as hell. Continue reading →

Posted by Admin in Actual Play

96 – The Secrets Of Cats with Uncle Yo

Something sinister lurks in Greenside Towers. Something beyond time and space, something pure and angry and chaotic. Something otherworldly. Thankfully, our world is protected by an elite squad of warrior-poets, armed with deadly weapons and a keen understanding of dream magic. We just have to pray they aren’t exposed to their true weakness… catnip. Continue reading →

Posted by Admin in Actual Play

94 – Pathfinder with Lani

The town of Shanksford is under siege. Cattle have been stolen. Barns ransacked. Strange claw marks on the ground. The signs can only point to one thing: WEREODILES. Continue reading →

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93 – Godbound with Ian Johnson

And lo, began the tale of the hero that would free the world from its shackles, that would bring life to that which was lifeless, the hero of a new world… Kevyn The Totally Rad Party Wizard.

Continue reading →
Posted by Admin in Actual Play

72 – Don’t Rest Your Head with Mitchell Dill

Randy Thompkins can’t sleep. He’s gotta be awake for his paper route. He’s gotta be awake to scout the area in case Huck Crawford comes looking to bully him. He’s got to be awake in order to find his way out of the Mad City. He’s got to be awake. He’s got to STAY awake. Continue reading →

Posted by Admin in Actual Play

67 – Force & Destiny with Madison Ray

THE GREAT MAZE RUNNER: A STAR WARS TALE. Deep in the endless recesses of the GREAT MAZE OF LOK, a REBEL MACHINIST has gone missing. Can Chiss Sentinel RAZIA find him, before his creations fall INTO THE WRONG HANDS? Continue reading →

Posted by Admin in Actual Play